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  • Developer

Hey Grifters,

Thanks for the bug reports! Here is the latest batch of experimental fixes:

  • fix typo that was killing the post-fight Threekwa questions
  • New dialog for Eonwe
  • mark up some delivermoneys as shops, so that discounts properly apply
  • Rook's parasites now have rarities to indicate their parasite tier
  • Rework of Serrated Edge Upgrade. It now doubles both WOUND and CRIPPLE instead of giving triple WOUND.
  • The dodgy scavenger who offers you items from a past life now uses random (low) prices, rather than trying to come up with a value for uniques
  • Fixed the money indicator in the mainoverlay getting delayed updates
  • Fixed a bug where unlocking all the compendium while a compendium popup was open broke the connection between the popup and the widget that was supposed to gain focus when the popup closed.
  • Fixed arrows not working in the notifications
  • Patch up some dialog in sal_story_capture_nadan, to allow for the chance the the player steals the pack oshnu
  • Mark up a negotiation in rise_asset_liberation to be an intimidation if you aren't friends with the target
     

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  • Thanks 1
  • Developer

Just pushed out a couple more fixes:

  • Added a boon and bane to the Hesh Boss
  • Fixed bug with beast_of_the_bog caused by the condition not being applied (presumably because the player died)
  • fixed issue where Bleed from Savage Defense wasn't triggering hemophage
  • grout burs play their flee animation properly
  • Illicit shifter no longer picks Hatch cards
  • fix ravenous (it was only healing you if the enemy had bleed)
  • Like 3
  • Developer

...And here's another round.

  • New art for parasite cards
  • Fixed bug in beast_of_the_bog
  • Fixed missing club in plax
  • Fix survivor accounting in the injured_person event
  • fix nil check order in burr graft
  • fix death loot getting crash when executing day 1 boss
  • disable the temp trophies in sal's room

Barring any more crashes, we have some sound and FX stuff to go in tomorrow and that should be all :)

  • Like 3
1 hour ago, Kevin said:

It was a little floating temp-art thing that would show up after you pick a faction. We didn't really take that to completion, so it didn't look like much yet.

We might do something with that later? Maybe? 

Related: One of the quests for the spree has you stealing an artifact from the Heshians. You can choose to keep it for yourself. I wish it would appear in your room if you do.

It’s a roguelike, and relatively short at that, so home decoration should not be very high in the list of priorities. Still, I thought it would be a nice touch.

EDIT: I guess they could stay in your room across playthroughs, and work like achievements of sorts. That would be cool.

Edited by pacovf
  • Like 2
  • Developer

...and the final (?) release candidate for tomorrow is pushed. This one fixes all of the damage previews, and adds some new effects and sounds to the burrs. We'll go live with this one tomorrow morning.

Thanks for all the help testing!

  • Like 1
  • Thanks 3

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